

Big-ass bugs that still exist in the multiplayer For the curious, I’m using this plugin to create the connections. So the game does its best to get you the best option. Direct connect tends to result in the least lag, followed by NAT punchthrough, followed by relay servers. When you join a game as a client, there are three types of connections that the game can make: Direct connect, NAT punchthrough, and a connection through Unity’s relay servers. If you happen to be a developer, and any of the bugs listed below strike you as familiar, please get in touch with me via email, as I’d really appreciate the input. If your game crashes or something else really bad happens, send me the output_log.txt file from the StreetsOfRogue_Data folder. If there’s a definite pattern to the bugs that you’re seeing, that please let me know, because that information will make it much easier to solve.

Keep playing the game, keep reporting bugs to me, and post videos of your online sessions. Look, if a banana turns into a television set, that’s a bug, but it falls into an acceptable realm of “haha, it’s alpha, what can ya do?” On the other hand, if you’re getting disconnected from your game every 15 minutes, that’s a major problem that can severely limit your enjoyment of the game.

While the game has a number of minor and major gameplay bugs, I’m not really as concerned with these as I am with connection and lag issues.
#Streets of rogue updates plus#
Multiplayer probably the toughest aspect of the game to test, given the unpredictability of people’s connections, plus the fact that I’m one person, and it’s not possible to properly simulate an internet game with four people located in different parts of the world from my home. It’s come a long ways since the first iteration, but it’s not as stable as I’d like it to be just yet. Multiplayer has been available in Streets of Rogue for about a month and a half now. It has a bunch of little fixes (and hopefully a few big ones). This means the game should run more smoothly, and you won’t have to deal with the console log making a mess of your screen anymore.Īlpha 15b9 is out.
